About the work
I made Experiment 301 with the intent of creating a puzzle/platformer game, however not all is what it seems. The more enemies you defeat, the more you become the game’s villain.
The UI system I designed for the game Covalency holds more than meets the eye when it comes to crafting.
My final designs for an apocalyptic game environment and a healing weapon were made to catch the eyes of the new generation. Started with bright colours and some base ideas, ended with the best mix of both.
When I started at Confetti, I had no idea how many opportunities would come my way. Out of all the challenges I faced this year, the biggest one was the Creative Project assignment, however, completing it felt more rewarding than anything else.
I look forward to what the next year brings.
More from Bence: